![]() ![]() On gear don't bother much with metamagic rods, you'll have a gun in hand most of the time and need the other hand to cast spells. If traits aren't a normal part of the game ask if the additional traits feat is allowed. There's traits to use Int instead of Cha on social skills like bluff, cunning liar rings a bell. Lower level spells (~3rd) can be tricked up too, you don't have to choose the highest possible level. ranged touch, cone, line or ray, or which can do that - shadow evocation is possible. Select something with an area compatible with arcane gun, i.e. This is probably 5th level or lower so you can quicken it if you can get the magical lineage trait then 6th is possible. You also need to pick a spell for spell perfection. The fast study and opposition research arcane discoveries are worth considering.Ī human spellslinger wizard 15 has gunsmithing, 3 bonus feats and 9 general, you can probably afford feats for shooting as well if you want to indulge in such things. A sneaky conman probably wants stylized spell or one of the means of concealing spellcasting entirely (tho' those are hard to use unless you're a bard or a psychic spellcaster). Improved initiative is a classic choice for good reason. Other feats will include boosts to get past spell resistance (spell penetration, piercing spell and spell specialization can all help here pick one). Dazing spell is impressive enough to be banned sometimes, rime spell is weirdly reliable (working even on a failed save if the target takes damage), cherry blossom spell has style. Your four good schools (non-opposition) will be transmutation for utility including greater make whole, illusion for shadow conjuration and similar since you have a restricted list, evocation for spells which carry nasty metamagics, and one more - maybe enchantment or divination for a con man?įor feats you want spell perfection and at least 3 metamagics, maybe persistent spell, quicken spell, and something which acts as a rider on those evocation spells. You also want a cheaper gun in case that one breaks, and you're going to learn the greater make whole spell. You use it as an aid to casting offensive spells. /r/3d6 - For character creation, advice and sharing (system agnostic)įirst thing is you get a +5 pistol or similar./r/Battlemaps - For your VTT battlemap requirements./r/Tabletop - For your general tabletop gaming shenanigans./r/lfg - Looking For Group, find other players, etc./r/RPG - For general, non-Pathfinder related RPG discussion./r/Starfinder_rpg - For dedicated discussion of Paizo's Science Fantasy system and setting./r/Pathfinder_Kingmaker - To discuss the Owlcat-made computer RPGs./r/Pathfinder2e - For dedicated Second Edition discussion./r/Pathfinder - For Pathfinder Society Organization/Discussion.Other subreddits you might be interested in: Fillable character sheets and intelligent character builders. ![]() Some of these tools and resources include the following: We have a Wiki page that includes links for various useful tools and resources, most of which have been provided by the members of this community. Archives of Nethys - Official PF Resource.Official Paizo AMAs on /r/Pathfinder_RPG.Here's what the flairs mean.įor Spoilers: >!This is a spoiler. Please click the rules header above to read a more comprehensive breakdown of our subreddit's rules. Rule 1b: Be reasonable with your language Posts not related to Pathfinder are subject to removal at the mods' discretion. ![]() For everything about the Pathfinder Tabletop RPG! (Not administered by or affiliated with Paizo Publishing® in any way). ![]()
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